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Wednesday, February 20, 2008 - Posts

While Sara was snapping a frenzy of photos, Chris and I were behind the scenes capturing video. While we didn't get to see the keynote speech, we had fun, and got a new understanding of how complicated writing, producing, and delivering a huge news-filled Read More
Today was another busy day as Chris, Nelson and I hit the Moscone Center to catch the Microsoft keynote. We set ourselves up both in the front of the house and behind the scenes so we could bring you as much coverage as possible.As you can see by all Read More
Downloading the new XNA Games takes a few extra steps.  You can watch a video (on Inside Xbox, or linked below) featuring Xbox LIVE's Michael Klucher to explain it, or use this handy-dandy crib sheet: Xbox LIVE Community GamesFind out how Read More
David Weller (Let's Kill Dave) posts an interesting Q&A on the XNA Team Blog.  From his blog post: The XNA Community Games Platform team is delighted to offer you a sneak peek at our first major feature for XNA Game Studio 3.0: The ability to Read More
Dave Weller (Let's Kill Dave) shares some more information about how things are going to work in a blog post on the XNA Team Blog, plus points to the XNA forums where more discussion is going on.  Worth checking out if you have questions after Read More
In case you haven't seen it, here's the new Gears of War 2 trailer, also available from Xbox LIVE Marketplace. High | Low [Edit: I'm pointing to the trailer hosted on Xbox.com, which has appropriate age gating.] Read More
Larry just posted the audio from the keynote.  You can listen in while you browse through the pictures, kind of like flipping through your grandma's photo album while she tells you stories about the good ole days.  Read More
Flood of community-created games to double leading games library. Read More
The world’s hottest developers pave the way for a banner year with a blockbuster lineup that includes “Gears of War 2,” “Fable 2,” “Ninja Gaiden II” and a rich mix of indie Xbox LIVE Arcade titles. Read More
We just published two press releases that provide some detail on the announcements we just made on stage at GDC.  If you missed the keynote, Joystiq, Kotaku, Destructoid, and others live-blogged the whole thing.  (photo from Kotaku) Read More
Chris had a few minutes to talk to Brian Cresente and Michael McWhertor from Kotaku at the Too Human Press Preview Tuesday Night.   Read More
After delayed flights, lots of fog and almost getting in a car accident, Chris, Nelson and I made it down to San Francisco. We got here a little later than we hoped but managed to make it to the last part of the Too Human preview as blogged below.Keep Read More